UPDATED RPG MOD

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Psychotic_Carp
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UPDATED RPG MOD

Post by Psychotic_Carp »

please notify me of any errors you find!
Last edited by Psychotic_Carp on Sun Apr 17, 2005 11:41 pm, edited 1 time in total.
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fluffy
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Re: UPDATED RPG MOD

Post by fluffy »

Psychotic_Carp wrote:please notify me of any errors you find!
Holy Cow ...I go away for like 18 hours and everything's different!!
What are spirit points?
I'm going to go and see what's changed about my character.
Nice map by the way!
That came out nicely. :D
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Re: UPDATED RPG MOD

Post by fluffy »

Psychotic_Carp wrote:please notify me of any errors you find!
I don't know if this is an error but opened a warehouse, put stuff in it, and then when I closed the warehouse the stuff disappeared?
Is that normal?
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Re: UPDATED RPG MOD

Post by Psychotic_Carp »

fluffy wrote:
Psychotic_Carp wrote:please notify me of any errors you find!
Holy Cow ...I go away for like 18 hours and everything's different!!
What are spirit points?
I'm going to go and see what's changed about my character.
Nice map by the way!
That came out nicely. :D
thankyou :P
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Re: UPDATED RPG MOD

Post by Psychotic_Carp »

fluffy wrote:
Psychotic_Carp wrote:please notify me of any errors you find!
I don't know if this is an error but opened a warehouse, put stuff in it, and then when I closed the warehouse the stuff disappeared?
Is that normal?
probably not, hold on min
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Re: UPDATED RPG MOD

Post by Psychotic_Carp »

fluffy wrote:
Psychotic_Carp wrote:please notify me of any errors you find!
I don't know if this is an error but opened a warehouse, put stuff in it, and then when I closed the warehouse the stuff disappeared?
Is that normal?
i moved an item there and it was ok, you mean you deleted your warehous? im thinking if you deleted it with suff in it, thats probably normal
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Post by Psychotic_Carp »

im setting it up so when you do get a spirit point (i have to edit all the monsters) then you can use that to gain skills and stuff like that. i changed a couple monsters, probably finish it later
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Post by Psychotic_Carp »

Psychotic_Carp wrote:im setting it up so when you do get a spirit point (i have to edit all the monsters) then you can use that to gain skills and stuff like that. i changed a couple monsters, probably finish it later
this mod isnt finished yet it is ar version 0.3.4 (still in beta)
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Post by fluffy »

Psychotic_Carp wrote:
Psychotic_Carp wrote:im setting it up so when you do get a spirit point (i have to edit all the monsters) then you can use that to gain skills and stuff like that. i changed a couple monsters, probably finish it later
this mod isnt finished yet it is ar version 0.3.4 (still in beta)
Also when I went to buy another sword the thing said I had met my trading limit for the day.
That's new isn't it?
It sucks because I need a new sword.
Can you take the limit off? :cry:
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Post by Psychotic_Carp »

fluffy wrote:
Psychotic_Carp wrote:
Psychotic_Carp wrote:im setting it up so when you do get a spirit point (i have to edit all the monsters) then you can use that to gain skills and stuff like that. i changed a couple monsters, probably finish it later
this mod isnt finished yet it is ar version 0.3.4 (still in beta)
Also when I went to buy another sword the thing said I had met my trading limit for the day.
That's new isn't it?
It sucks because I need a new sword.
Can you take the limit off? :cry:
i turned it off but what were you doing, it was set to 30
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Post by fluffy »

Psychotic_Carp wrote:
i turned it off but what were you doing, it was set to 30
Well I had a binge on health Potion and I had to buy some spells and replacements for things I broke. I was a little clumsy today. :oops: :oops:
UM... does it only measure what you buy?
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Post by Psychotic_Carp »

fluffy wrote:
Well I had a binge on health Potion and I had to buy some spells and replacements for things I broke. I was a little clumsy today. :oops: :oops:
UM... does it only measure what you buy?
it effects the following

Period per battle & skill regeneration (in days)
Number of battles allowed per day
Number of successful skill training
Number of successful store tradings
Number of successful store thefts

it was placed to prevent people from over doing it
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Post by fluffy »

Psychotic_Carp wrote: it effects the following

Period per battle & skill regeneration (in days)
Number of battles allowed per day
Number of successful skill training
Number of successful store tradings
Number of successful store thefts

it was placed to prevent people from over doing it
Like addicts? To cut them off?
* wonders if she's addicted*
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Post by Psychotic_Carp »

fluffy wrote:
Like addicts? To cut them off?
* wonders if she's addicted*
yes ma'am that and a few other things :P

i removed the monster stat modifier again (i fought a level 1 and it killed me :( )
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Post by fluffy »

Psychotic_Carp wrote:
fluffy wrote:
Like addicts? To cut them off?
* wonders if she's addicted*
yes ma'am that and a few other things :P

i removed the monster stat modifier again (i fought a level 1 and it killed me :( )
Hey a level 7 killed me in one move!
I see you got the spirit point thing working. I got one on my last battle.
I also broke another sword....ah well.
The monsters are more complicated now. I just fought a level 5 and it did some damage.
I think I get damaged at least by one point in each battle.
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